Aye yay yay broke a sweat on upload
News submitted: 09/29/2014 12:09am EST
Well, the game is finally completed as far as the rules will allow time for, I did a lot of last minute voice overs, animation and quick sketching to help make the game somewhat solid of a story and I hope that you viewers will like what you find. Without further ado, head to the: Game link. As the file was uploading at 11:58pm my server timed out on upload. It was a literal sweatty moment to happen throughout the whole creation of this game. Level 1 90% done. Story edits, possible missing levels
News submitted: 09/28/2014 1:46pm EST
ConMi and I have made some art edits, added some intro story storyboard shots and I have done some sound additions. Gameplay for level 1 is almost complete. With that said, we may have to scrap level 2 and 3 unless we just post the game without super details. I do have an idea though on how to end this if that's the case! Game link. Thinking big = big problems.
News submitted: 09/27/2014 9:07pm EST
I don't know about you guys, but thinking big = big problems ( Or rather a lot of work! ). Next year, I'm definitely going to have to think smaller. This is a lot of work. Either that, or I have to take off from work just to compete. Better increase the prize pool! LOL. JK. ( partly ). Level 1 Graphics Completed
News submitted: 09/27/2014 6:22pm EST
Level 1 graphics are completed by ConMi. Now just have to complete the interactivity and we move on to art for story and level 2 and 3. This weekend will be the death of us! Update link here. ( Be sure to clear your cache to see the update if you've been here before) TTAA game back story created
News submitted: 09/23/2014 11:55pm EST
I had to come up with a story to get my level ideas working together and how the levels would progress. I'm feeling comfortable with my game idea. I have added some button functionality to the game url too here. TTAA game ideas almost fleshed out
News submitted: 09/22/2014 8:48pm EST
So, during today I have thought about my ideas for how the game will be played outside of a memorization type of game to make it more fun. I've decided to have multiple levels in the game with each level doing something different as far as gameplay is concerned. I hope the user doesn't get mad about it. The reason for doing so is to help propel the story through an idea of having plot twists. You can see my first idea sketch below.
My "The Toys Are Alive!" game now has a URL
News submitted: 09/22/2014 3:00am EST
I will be developing the game using Adobe Photoshop for in-game art, Adobe Flash CS6 and Action Script 2.0 for dev and Autodesk Sketchbook Pro on my tablet for ideas. I have decided to post my work online as i create it at this link. GameDev.net Competition Starts. Production begins
News submitted: 09/22/2014 2:26am EST
I found that GameDev.net ( link ) is hosting a contest where you build a game in a week with a chance to win prizes and be judged with critiques. I'll be participating in this event. The topic is "The toys are alive!". My immediate thought based on time constraints is to do something based on memory. i'll begin art production today as I am on the train and then produce some first looks when I get home tonight. Moonlit House on g+
News submitted: 12/28/2013
You can now find Moonlit House on Google+. Here's a link for you to circle us on there: Moonlit House on Google+ 09/25/2008 Moonlit House logo idea v1
Drew a logo idea and inked it for your viewing. The logo which will appear in the top left corner of every comic published under Moonlit House displays a moonlit house, tree on a hill. In the window of the house is a circular window lit with the silhouette of curtains and someone at their desk. 09/01/2008 Voodoo And Magic under Moonlit House
Voodoo And Magic comic coming soon under Moonlit House
|Moonlit House. A place where night allows creativity to spawn.
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